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INAICTA

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Indonesia Information and Communication Technology Award (INAICTA) adalah acara akbar berskala nasional yang diselenggarakan komunitas teknologi informasi dan komunikasi di tanah air, dengan dukungan penuh dari Kementerian Komunikasi dan Informatika, yang bertujuan untuk memberikan apresiasi terhadap karya-karya terbaik di bidang telematika kreasi anak bangsa. Pada tahun 2010, mengangkat tema "Membangun Kreativitas Digital Untuk Kemakmuran Bangsa".

Tahun Tema Tanggal Kategori
2015 Let’s be the MEA Champion - September 2015 Health & Well-being, Tourism & Hospitality, Education & Culture, Financial & SME, Research & Development, Games, Digital Interactive Media, Digital Animation, Student Projects, e-Inclusion & Sustainability, Applicative Robot
2014 Innovate • Integrate • Empower Health & Well-being, Tourism & Hospitality, Education & Culture, Financial & SME, Research & Development, Games, Digital Interactive Media, Digital Animation, Student Projects, e-Inclusion, Applicative Robot
2013 E-Inclusion & ICT Social Enterpreneurship, SME Applications, Research & Development, E-Health, Tourism & Hospitality, E-Commerce, Games, Advergames, Edugames, Digital Interactive Media, Digital Animation, Student Projects, Applicative Robot
2012
2011 Leverage Digital Creativity for National Economic Growth 3 Mei - 15 Agustus 2011 Profesional: e-Business, Industrial/Embedded Application, e-Government, e-Inclusion, e-Learning & e-Education, Security, Research and Development, Mobile Games, Mobile Applications & Advertising, Digital Content

Pelajar: SD, SMP, SMA, Perguruan Tinggi

2010 Membangun Kreativitas Digital Untuk Kemakmuran Bangsa
2009 Membangun Ekonomi Kreatif Melalui karya Generasi Kreatif (C-gen for C-conomy)
2008 Kebangkitan Nasional Melalui Kreativitas Digital Maret - Agustus 2008 e-Government, e-Business (finance, automation), e-Education, e-Entertainment, Supply Chain Management, Tools & Infrastructure, Research & Development, Student Project (SD, SMP, SMA, Perguruan Tinggi), Robot (SD, SMP, SMA, Umum), Smart Campus.
2007 Juli - Oktober 2007 research & development, student project, e-government, education, entertainment, mobile content service, communication industry, financial industry, business process management, general dan start-up

INAICTA 2014

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Kategori Winner Merit Special Mention
Health & Well-being HWB-18151 – 2 in 1 DiaMon HWB-05641 – Lung Smartcare: Aplikasi Pengukur Kesehatan
e-Inclusion INC-10522 – Blindshoes (Sepatu pendeteksi penghalang) INC-19251 – Charity Lights INC-19611 – Kawal Pemilu
Research and Development RDN-07623 – Virtual Ustadz for Quran RDN-02421 – POWER OPTIME SIMULATOR (POS)
Appl. Robot: SMA-K Perguruan Tinggi RSP-17941 – LCGS (Low Cost Green Segwey) RSP-11971 – POSTWEC (Power Stand-up Electric Wheelch) RSP-14171 – Govinda Rover
Tourism and Hospitality TRH-09211 – Narin – EID TRH-02913 – SMICE-P (Smart MICE Publication) TRH-11291 – Lenscoop (Social Media Panorama 360)
Games: Perguruan Tinggi GPT-07551 – Pora The Lake Rescuer GPT-19531 – Winged Guardians
Games GAM-19711 – Almightree: The Lat Dreamer
Education and Culture EDC-16861 – TESCARA (Tempat Sampang Cerdas Ramah Lingkungan EDC-16592 – Geotekh Multimedia Interactive SMA EDC-14881 – Training Kit Iqra Braille for Visual Imp
Digital Interactive Media DIM-03801 – Firefly DIM-17861 – Printerous DIM-19321 – MOCO – Social Reading Application
Digital Animation DIA-12901 – Mini series “Anak Bangsa”
Application: SD SMP ASS-15591 – Saron Simulator ASS-17121 – Good Touch Bad Touch and Panic Button
Animation: SMA-K Perguruan Tinggi ASP-15861 – KITIK ASP-03652 – /AgA noA sia/
Application: SMA-K ASK-02161 – Spensav Antivirus ASK-13911 – SEAT (School Electricity Assistant) ASK-10371 – STIL (Smart Traffic Light)
Application: Perguruan Tinggi APT-18411 – MonTrash APT-09651 – Smoothie APT-06141 – CAKRA

INAICTA 2013

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Kategori Winner Merit Special Mention
Student Project: Animasi(SD – ­SMA) SPDA-0213 Hikayat Negeri Katak
SD Application SPSD-0805 Bermain, Bereksperimen, Bernyanyi, dengan Suara dan Musik SPSD-0949 Rak Pintar Untuk Orang Genius
e-Commerce ECO-0007 Sribu.com ECO-0143 Klakat
PT Application SPPT-0215 AT INEC Apl Cerdas untuk Mengetahui Sifat Manusia SPPT-­0924 Camel SPPT-0657 Leafcoder
Research & Development RD-0901 E-Fishery RD-0937 HiTech Farming Domba Pintar RD-­0861 Invys
Tourism & Hospitality TOU-­0256 isikota TOU-­0277 TripTrus
SME Application SME-­0742 Eresto SME-­0372 Shoop! e-­Commerce Assistant SME-­0598 Wikitani
Digital Animation DA-­0272 BINEKON DA-­0639 TOBI DA-­0697 ASIARAYA
PT: Digital Media Interactive DIPT-­0643 Hyjabs DIPT-­0682 Vocalita DIPT-­0209 Kebun Angka
Games GAM-0286 Own Pet Dragon GAM-0703 Flow the Cloud
Advergames ADG-0831 Cerebrovit Academy
Digital Media Interactive DI-0260 Digital Comic Interactive Apps: Garuda Riders Vol. 1 Runaway DI-0101 Takita
SMA Application SPSA-0065 MatrikSoft Security Care SPSA-0470 APASAJA Aplikasi Sastra dan Aksara Jawa SPSA-0522 All About Car
e-Inclusion SOC-0475 Ahada SOC-0597 On Demand Job Exchange
PT Games GPT-0292 Spyders Web GPT-0244 Games Agustusan
Applicative Robot: PT / Umum ROPT-0726 Sistem Pencari dan Penanda Posisi Korban Bencana Alam ROPT-0848 Prototipe Autonomous Underwater Vehicle ROPT-0331 DRU13SAR
Applicative Robot: SD-SMA/K ROSM-0607 VOREBOT ROSM-0461 Gryllotalpoid Pembersi Saluran Air
e-Health EH-0795 Brainstat EH-0337 BloobS Blood Bank Information System
PT Animasi DAPT-0879 Bite DAPT-0199 Kota Kembang, Sensitization DAPT-0877 Ghost Idol 2D Short Animation
SMP Application SPSP-0310 I Love Bandung SPSP-0318 NeoRologic Home
Edugames EDG-0094 GameMarbel.com

INAICTA 2008

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Kategori Winner Merit Special Mention
Animation - e-Entertainment Jungle Forever
Best Access – Connectivity – TELCOM Smart Campus Binus University Universitas Indonesia
Best Content – Application – TELCOM Smart Campus Universitas Indonesia Binus University
Best of The Best – TELKOM Smart Campus Binus University UNIKOM Bandung
Corporate – e-Business Automatic Meter Management Using Wireless Mesh Net SPBU Information Management System 2008
e-Education Sistem Informasi Aplikasi Pendidikan Aplikasi Pembelajaran untuk Tuna Rungu – Wicara
e-Government Sistim Informasi Pajak Kendaraan Bermotor – PAMOR RE-QuiC (Real – Quick Vote Counting)
e-Tourism and e-Culture JBATIK Wediombo Ecotourism Website
Elementary School – Student Project Yesterday AIR RACE
Elementary School – Maze Solving Robot Robo Mobile Maze
Games – e-Entertainment LiLO Marathon Matematika
General – Creative - Unique Robot Land Scratcher Kanjeng Gulun
Junior High School – Student Project MyQ smileys The Warrior
Junior High School – Maze Solving Robot TechnoBot
Research and Development BuddyMiner Truss Optimizer
Senior High School – Student Project Peradnya Virus Cleanner MAX Lab
Senior High School – Maze Solving Robot TRACKER 28 GOOD
Small Medium Enterprise – e-Business Penjualan dan Stok Barang 5.5 GrowUrl.com: Tumbuhkan Website Anda
Tools and Infrastructure ECare103
University – Student Project EasyHotspot Mobile Surveyor

INAICTA 2007[1]

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No Kategori Karya Nama Lembaga / Perusahaan
1 Kategori Education Ubiquitous Learning Hari Purwanto
2 Sub Kategori Proyek Siswa (SMA) Check Suite Leontius Adhika Pradhana SMA Kanisius
3 Sub Kategori Proyek Mahasiswa dan Siswa Pendidikan Non-Formal Human Computer Interface – Menggunakan Pergerakan Mata Christian Perdana Adistana
4 Konsep Animasi Rahasia Endang Setyowati
5 Animasi Film Pendek Si Hebring Andi Martin Surjana
6 Games Dino Duel Masters Cahya Daulay Matahari Studios Indonesia
7 Kategori Financial Industry StockWatch Retail Baso Amir PT Limas Centric Indonesia Tbk
8 Kategori Business Process Management Promise (Procurement Management Information System for Enterprise) Oong Sugiono, Zuchrizan Zain, Romadhona Anggraini & Adi Nugroho PT Mitra Mandiri Informatika
9 Kategori Research – Development Smart Mass Transit System Hastono Bayu Trisnanto PT Gamatechno Indonesia
10 Kategori General Quasar VPLS Yana S Raharja Quasar
11 Kategori Start Up CAM Solutions Peni Cameron PT Citra Andra Media


Referensi

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  1. ^ "Pemenang INAICTA 2007". Diarsipkan dari versi asli tanggal 2016-03-13. Diakses tanggal 2016-02-22.