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Indonesia Information and Communication Technology Award (INAICTA) adalah acara akbar berskala nasional yang diselenggarakan komunitas teknologi informasi dan komunikasi di tanah air, dengan dukungan penuh dari Kementerian Komunikasi dan Informatika , yang bertujuan untuk memberikan apresiasi terhadap karya-karya terbaik di bidang telematika kreasi anak bangsa. Pada tahun 2010 , mengangkat tema "Membangun Kreativitas Digital Untuk Kemakmuran Bangsa" .
Tahun
Tema
Tanggal
Kategori
2015
Let’s be the MEA Champion
- September 2015
Health & Well-being, Tourism & Hospitality, Education & Culture, Financial & SME, Research & Development, Games, Digital Interactive Media, Digital Animation, Student Projects, e-Inclusion & Sustainability, Applicative Robot
2014
Innovate • Integrate • Empower
Health & Well-being, Tourism & Hospitality, Education & Culture, Financial & SME, Research & Development, Games, Digital Interactive Media, Digital Animation, Student Projects, e-Inclusion, Applicative Robot
2013
E-Inclusion & ICT Social Enterpreneurship, SME Applications, Research & Development, E-Health, Tourism & Hospitality, E-Commerce, Games, Advergames, Edugames, Digital Interactive Media, Digital Animation, Student Projects, Applicative Robot
2012
2011
Leverage Digital Creativity for National Economic Growth
3 Mei - 15 Agustus 2011
Profesional: e-Business, Industrial/Embedded Application, e-Government, e-Inclusion, e-Learning & e-Education, Security, Research and Development, Mobile Games, Mobile Applications & Advertising, Digital Content
Pelajar: SD, SMP, SMA, Perguruan Tinggi
2010
Membangun Kreativitas Digital Untuk Kemakmuran Bangsa
2009
Membangun Ekonomi Kreatif Melalui karya Generasi Kreatif (C-gen for C-conomy)
2008
Kebangkitan Nasional Melalui Kreativitas Digital
Maret - Agustus 2008
e-Government, e-Business (finance, automation), e-Education, e-Entertainment, Supply Chain Management, Tools & Infrastructure, Research & Development, Student Project (SD, SMP, SMA, Perguruan Tinggi), Robot (SD, SMP, SMA, Umum), Smart Campus.
2007
Juli - Oktober 2007
research & development, student project, e-government, education, entertainment, mobile content service, communication industry, financial industry, business process management, general dan start-up
Kategori
Winner
Merit
Special Mention
Health & Well-being
HWB-18151 – 2 in 1 DiaMon
HWB-05641 – Lung Smartcare: Aplikasi Pengukur Kesehatan
e-Inclusion
INC-10522 – Blindshoes (Sepatu pendeteksi penghalang)
INC-19251 – Charity Lights
INC-19611 – Kawal Pemilu
Research and Development
RDN-07623 – Virtual Ustadz for Quran
RDN-02421 – POWER OPTIME SIMULATOR (POS)
Appl. Robot: SMA-K Perguruan Tinggi
RSP-17941 – LCGS (Low Cost Green Segwey)
RSP-11971 – POSTWEC (Power Stand-up Electric Wheelch)
RSP-14171 – Govinda Rover
Tourism and Hospitality
TRH-09211 – Narin – EID
TRH-02913 – SMICE-P (Smart MICE Publication)
TRH-11291 – Lenscoop (Social Media Panorama 360)
Games: Perguruan Tinggi
GPT-07551 – Pora The Lake Rescuer
GPT-19531 – Winged Guardians
Games
GAM-19711 – Almightree: The Lat Dreamer
Education and Culture
EDC-16861 – TESCARA (Tempat Sampang Cerdas Ramah Lingkungan
EDC-16592 – Geotekh Multimedia Interactive SMA
EDC-14881 – Training Kit Iqra Braille for Visual Imp
Digital Interactive Media
DIM-03801 – Firefly
DIM-17861 – Printerous
DIM-19321 – MOCO – Social Reading Application
Digital Animation
DIA-12901 – Mini series “Anak Bangsa”
Application: SD SMP
ASS-15591 – Saron Simulator
ASS-17121 – Good Touch Bad Touch and Panic Button
Animation: SMA-K Perguruan Tinggi
ASP-15861 – KITIK
ASP-03652 – /AgA noA sia/
Application: SMA-K
ASK-02161 – Spensav Antivirus
ASK-13911 – SEAT (School Electricity Assistant)
ASK-10371 – STIL (Smart Traffic Light)
Application: Perguruan Tinggi
APT-18411 – MonTrash
APT-09651 – Smoothie
APT-06141 – CAKRA
Kategori
Winner
Merit
Special Mention
Student Project: Animasi(SD – SMA)
SPDA-0213 Hikayat Negeri Katak
SD Application
SPSD-0805 Bermain, Bereksperimen, Bernyanyi, dengan Suara dan Musik
SPSD-0949 Rak Pintar Untuk Orang Genius
e-Commerce
ECO-0007 Sribu.com
ECO-0143 Klakat
PT Application
SPPT-0215 AT INEC Apl Cerdas untuk Mengetahui Sifat Manusia
SPPT-0924 Camel
SPPT-0657 Leafcoder
Research & Development
RD-0901 E-Fishery
RD-0937 HiTech Farming Domba Pintar
RD-0861 Invys
Tourism & Hospitality
TOU-0256 isikota
TOU-0277 TripTrus
SME Application
SME-0742 Eresto
SME-0372 Shoop! e-Commerce Assistant
SME-0598 Wikitani
Digital Animation
DA-0272 BINEKON
DA-0639 TOBI
DA-0697 ASIARAYA
PT: Digital Media Interactive
DIPT-0643 Hyjabs
DIPT-0682 Vocalita
DIPT-0209 Kebun Angka
Games
GAM-0286 Own Pet Dragon
GAM-0703 Flow the Cloud
Advergames
ADG-0831 Cerebrovit Academy
Digital Media Interactive
DI-0260 Digital Comic Interactive Apps: Garuda Riders Vol. 1 Runaway
DI-0101 Takita
SMA Application
SPSA-0065 MatrikSoft Security Care
SPSA-0470 APASAJA Aplikasi Sastra dan Aksara Jawa
SPSA-0522 All About Car
e-Inclusion
SOC-0475 Ahada
SOC-0597 On Demand Job Exchange
PT Games
GPT-0292 Spyders Web
GPT-0244 Games Agustusan
Applicative Robot: PT / Umum
ROPT-0726 Sistem Pencari dan Penanda Posisi Korban Bencana Alam
ROPT-0848 Prototipe Autonomous Underwater Vehicle
ROPT-0331 DRU13SAR
Applicative Robot: SD-SMA/K
ROSM-0607 VOREBOT
ROSM-0461 Gryllotalpoid Pembersi Saluran Air
e-Health
EH-0795 Brainstat
EH-0337 BloobS Blood Bank Information System
PT Animasi
DAPT-0879 Bite
DAPT-0199 Kota Kembang, Sensitization
DAPT-0877 Ghost Idol 2D Short Animation
SMP Application
SPSP-0310 I Love Bandung
SPSP-0318 NeoRologic Home
Edugames
EDG-0094 GameMarbel.com
Kategori
Winner
Merit
Special Mention
Animation - e-Entertainment
Jungle Forever
Best Access – Connectivity – TELCOM Smart Campus
Binus University
Universitas Indonesia
Best Content – Application – TELCOM Smart Campus
Universitas Indonesia
Binus University
Best of The Best – TELKOM Smart Campus
Binus University
UNIKOM Bandung
Corporate – e-Business
Automatic Meter Management Using Wireless Mesh Net
SPBU Information Management System 2008
e-Education
Sistem Informasi Aplikasi Pendidikan
Aplikasi Pembelajaran untuk Tuna Rungu – Wicara
e-Government
Sistim Informasi Pajak Kendaraan Bermotor – PAMOR
RE-QuiC (Real – Quick Vote Counting)
e-Tourism and e-Culture
JBATIK
Wediombo Ecotourism Website
Elementary School – Student Project
Yesterday
AIR RACE
Elementary School – Maze Solving Robot
Robo Mobile Maze
Games – e-Entertainment
LiLO
Marathon Matematika
General – Creative - Unique Robot
Land Scratcher
Kanjeng Gulun
Junior High School – Student Project
MyQ smileys
The Warrior
Junior High School – Maze Solving Robot
TechnoBot
Research and Development
BuddyMiner
Truss Optimizer
Senior High School – Student Project
Peradnya Virus Cleanner
MAX Lab
Senior High School – Maze Solving Robot
TRACKER 28 GOOD
Small Medium Enterprise – e-Business
Penjualan dan Stok Barang 5.5
GrowUrl.com: Tumbuhkan Website Anda
Tools and Infrastructure
ECare103
University – Student Project
EasyHotspot
Mobile Surveyor
No
Kategori
Karya
Nama
Lembaga / Perusahaan
1
Kategori Education
Ubiquitous Learning
Hari Purwanto
2
Sub Kategori Proyek Siswa (SMA)
Check Suite
Leontius Adhika Pradhana
SMA Kanisius
3
Sub Kategori Proyek Mahasiswa dan Siswa Pendidikan Non-Formal
Human Computer Interface – Menggunakan Pergerakan Mata
Christian Perdana Adistana
4
Konsep Animasi
Rahasia
Endang Setyowati
5
Animasi Film Pendek
Si Hebring
Andi Martin Surjana
6
Games
Dino Duel Masters
Cahya Daulay
Matahari Studios Indonesia
7
Kategori Financial Industry
StockWatch Retail
Baso Amir
PT Limas Centric Indonesia Tbk
8
Kategori Business Process Management
Promise (Procurement Management Information System for Enterprise)
Oong Sugiono, Zuchrizan Zain, Romadhona Anggraini & Adi Nugroho
PT Mitra Mandiri Informatika
9
Kategori Research – Development
Smart Mass Transit System
Hastono Bayu Trisnanto
PT Gamatechno Indonesia
10
Kategori General
Quasar VPLS
Yana S Raharja
Quasar
11
Kategori Start Up
CAM Solutions
Peni Cameron
PT Citra Andra Media